GetVar
Shared
any Lyn.Player.GetVar(Player ply, string key, any default)FunctionDescription
Retrieves a variable on the player in the current state.
So if it was set serverside, it will only be available on the server. Same for
clientside.
any Lyn.Player.GetVar(Player ply, string key, any default)FunctionRetrieves a variable on the player in the current state.
So if it was set serverside, it will only be available on the server. Same for
clientside.